My gaming imagination has been recently rekindled … actually, has been set a FUCKING BLAZE with the release of the FATE Core Role-playing Game by Evil Hat Productions.
“Why is the hat evil?” Doesn’t matter – focus!
“What’s a Role-playing game?” This.
“… … that’s weird.” Check ya later.
“Cooooool!” Keep reading.
FATE Core takes awesome ideas like When You play the Game of Thrones, You Win or You Die and makes it a game Aspect that shapes the whole story, one scene or the fate of a single character.
Obviously, I want to run a game in this setting and have sketched out some ideas.
Skills – I need to make these tie in to what the characters in Game of Thrones go through and excel at so the players can feel like they’re in a book or on the show. Couldn’t/Wouldn’t represent the sex, but came up with these:
Agility, Aim, Conceal, Endure, Fight, Muscle & Ride
All self-explanatory. Endure and Strength are separate. Tyrion can’t lift a boulder like Hodor (Muscle), but could drink him under the Wall (Endure).
Command, Console, Deceive, Impress, Intimidate, Mock & Wealth
When he learned of his father’s death, Jon Snow would’ve become a traitor to the Knights Watch. Good thing Samwell had Console to help his grief.
Since Aspects are true, Deceive attempts that contradict obvious Aspects always fail.
Tyrion tries to Impress upon Cersei that they need to work together, yet all she does is Mock him.
Aware, Connections, Consider, Lore, Medicine, Search & Will
Aware is used for perceiving your surroundings – so it can defend you against concealment. It can also help you see past some deceitful tricks that rely on misrepresentation.
Connections is the ability to know the right people for the right purpose. Lord Varys and Lord Baelish use this to gain secrets from their spiders and little birds. Does this eunuch really have a gash down there? To learn who’d know, roll Connections against a HIGH difficulty.
Consider represents the ability to deduce subtle details. It helps you unravel a deception or look beyond a shallow impression. It can oppose Wealth to help you reach a fair deal.
Will is defense against Intimidate or Mock, that’s why they call Tywin Lannister “Ole Will Face”.
Lore is recalling anything you could’ve read in a book or heard around a camp. The more obscure or secret the fact the higher the difficulty of the roll. It covers rumors, legends, actual history or even trivia – like Catelyn Stark’s recipe for lemon cakes or the number of relatives Queen Cersei has slept with (at least two).
What a I missing? Lock-picking? Use Consider.
What do you think? This is a good time to share.